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Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#13 - AI in The Division and the Art of Modding

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Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
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39 episodios

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Fetch error

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Manage episode 352862377 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
  continue reading

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