Artwork

Contenido proporcionado por Animation Industry Podcast. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Animation Industry Podcast o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut

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Manage episode 412942850 series 2534216
Contenido proporcionado por Animation Industry Podcast. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Animation Industry Podcast o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
  continue reading

252 episodios

Artwork
iconCompartir
 
Manage episode 412942850 series 2534216
Contenido proporcionado por Animation Industry Podcast. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Animation Industry Podcast o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
  continue reading

252 episodios

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