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Contenido proporcionado por David Gardiner and Adelaide .NET User Group / David Gardiner. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente David Gardiner and Adelaide .NET User Group / David Gardiner o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Down the Oregon Trail with Functional C#, with Simon J. Painter

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Manage episode 400403446 series 1329529
Contenido proporcionado por David Gardiner and Adelaide .NET User Group / David Gardiner. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente David Gardiner and Adelaide .NET User Group / David Gardiner o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In 1971, three students from Minnesota thought they could liven up a history lecture by creating a computer game for the students to play, and after several days of work in HP Time Share BASIC, they came up with what turned out to be a significant milestone in the history of computer games - Oregon Trail.

Oregon Trail is often regarded as one of the first great computer games, as well as being the originator of a franchise that is still running to this day. It was effectively also one of the first instances of both Shareware and a Commercial home release (depending on the version).

My interest though, isn't just in historical computer games, it's also .NET and Functional Programming. I want to use this as a worked example of one of my passions - Functional Programming in C#! The challenge I've set myself is to redevelop Oregon Trail into C# using the following restrictions:

  • Near 100% unit test coverage
  • No variables can change state once set
  • No statements (for, foreach, if, where, etc.) unless there literally is no way of avoiding them

I'll also be demonstrating a few of the tricks Functional Programming can offer, like Higher-order functions, functional flows with simple Monads and Tail Recursion. There should also be a bit of retro computing fun, while we're at it.

Links:

  continue reading

65 episodios

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iconCompartir
 
Manage episode 400403446 series 1329529
Contenido proporcionado por David Gardiner and Adelaide .NET User Group / David Gardiner. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente David Gardiner and Adelaide .NET User Group / David Gardiner o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In 1971, three students from Minnesota thought they could liven up a history lecture by creating a computer game for the students to play, and after several days of work in HP Time Share BASIC, they came up with what turned out to be a significant milestone in the history of computer games - Oregon Trail.

Oregon Trail is often regarded as one of the first great computer games, as well as being the originator of a franchise that is still running to this day. It was effectively also one of the first instances of both Shareware and a Commercial home release (depending on the version).

My interest though, isn't just in historical computer games, it's also .NET and Functional Programming. I want to use this as a worked example of one of my passions - Functional Programming in C#! The challenge I've set myself is to redevelop Oregon Trail into C# using the following restrictions:

  • Near 100% unit test coverage
  • No variables can change state once set
  • No statements (for, foreach, if, where, etc.) unless there literally is no way of avoiding them

I'll also be demonstrating a few of the tricks Functional Programming can offer, like Higher-order functions, functional flows with simple Monads and Tail Recursion. There should also be a bit of retro computing fun, while we're at it.

Links:

  continue reading

65 episodios

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