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The Forge: A Genesys RPG Podcast

The Forge: A Genesys RPG Podcast

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The Forge: A Genesys RPG Podcast is all about the amazing options the Genesys Role Playing Game (RPG) presents. It aims to help both Game Masters and Players build custom content and new material that will allow everyone at the gaming table to create the settings of their dreams.
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This episode we summon up a deep dive into the Conjure spell. First up in The Furnace, we talk about the Conjure spell, how to adjudicate its use, and offer you some homebrew rules to make this spell easier to handle. In Die Casting, we tackle two Conjure related talents, Natural Communion and Druid. We explore their benefits and show you how we ca…
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After yet another hiatus, GMs Chris and Hooly are back with another episode! This time they tackle the last of the big six archetypes with a look at archetypes created with the Presence attribute as its focus. They also speak with GM Phil and Brett Bowen from Studio 404 Games about their Mechasys setting book, and dig into the mailbag as the boys a…
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GMs Chris and Hooly return to discuss the final chapter of their series on creating Gear for your campaign or Foundry Setting with a look at Gear and Attachments. They also have an indepth discussion with co-creator of "Hell is Full", Kyle Skarp, about his newest Genesys Foundry release. And it wouldn't be a Forge episode without answering your gam…
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A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG. MARCH 2021 RELEASES Genesys: SUPERS Author: Chris Markham; Released: 03.01.2021 Stones of Solace (Terrinoth Adventure) Author: Ryall Hyatt; Released: 03.01.2021 Systems & Servers Author: Sterling Hershey; Rele…
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A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG. FEBRUARY 2021 RELEASES Zanagan Zoology: Part 2 Author: Chris Markham; Released: 05.02.2021 Wealth: A Ruleset for Funds and Commerce in Genesys Author: Jonathan Kruyer; Released: 05.02.2021 Gear & Gadgets Autho…
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The first in a monthly episode series dedicated to the releases from the Genesys Role Playing Game from Edge Studio and the Genesys Foundry at Drive Thru RPG. JANUARY 2021 RELEASES The Shadow Shoppe Author: Jerrad Matthew; Released: 01.05.2021) Legendary Locations II Chris Markham01.13.2021) BOOST #5: Weird West Community Content Project01.18.2021)…
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In an absolute cracker of an episode, we take a look at creating equipment for your campaign or Foundry product with an in-depth discussion on armor. We also be opening up the dice bag in Die Casting as we explore some perceived difference between two closely related skills namely Perception and Vigilance. And lastly we’ll sift through the mailbag …
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THE BOYS ARE BACK! In this, the first episode of 2021, as GMs Chris and Hooly bring back The Forge love by taking an intensive look at creating unique weapons for your campaign or Foundry Product in The Furnace. Not to be outdone, they chat with "Children of Aten" developer Jared Henry, about his unique steampunk, planar jumping setting in Breaking…
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We're back and with a brand new episode! Tonight, on The Forge: A Genesys RPG Podcast, we celebrate everything about the Genesys Role Playing Game and the Genesys Foundry especially the products and their authors as we present the first ever Forge Awards! Listen in as we present the awards for Best Adventure, Best Setting, Best General Supplement, …
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When the chips are down and your party is in the thick of it, foes abound in your games. Whether your party is facing off against enemies, villains, thugs, ne'er-do-wells, hardened criminal, misfits, or pariahs - the nature of Adversaries in the Genesys RPG is a universal constant that gamemasters must manage and player characters must tackle. But …
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When it comes to action in the Genesys RPG, nothing beats the exhilaration of a chase through city streets, dungeons, or a rocky canyon at breakneck speeds. In this episode the hosts tackle everything there is to know about how to run a chase, how to use them in your game, and how to present them in your next product. We also catch up with the RPG …
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Double, double, toil, and trouble! The fire burns and The Furnace bubbles as the hosts don their witch’s capes and look at the Alchemy skill! Due to popular demand, GM Eric, the good witch of the south, pops in to talk about careers in the Eberron underworld using the Genesys RPG in Eberron: Reforged. And not to be outwitted, the boys grab some Eye…
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In this the 20th episode of The Forge: A Genesys RPG Podcast, in "The Furnace" we pop the hood as we once again discuss critical elements of Vehicle Combat with a look at Collisions and Critical Hits. The GMs discussion how to best use these optional rules in your game, offering advice and ideas on best practice, new talents, and a whole lot more. …
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In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We even build several implements LIVE on the show to show how easy it is, using o…
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This episode we welcome back special guest, lead developer on the Genesys Expanded Players Guide, Sam Gregor-Stewart, as we ready the potting mix to help nurture and grow a discussion on the creation of Specialization Trees including how you can introduce them into your Genesys games. In Die Casting we make good on a listener request to explore Her…
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This episode we continue our in-depth look under the hood as we examine more of the vehicle rules in the Genesys Role Playing Game. We explore the basics of vehicle combat including a discussion on the Zone Rules from the team who brought you The Dice Pool Podcast plus we add to our Post-Apocalyptic setting with an example of vehicle combat. In Die…
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This week we continue our journey through the Genesys Role Playing Game's Magic system. We'll look at Step 5 of our re-skinning process where we detail a multitude of talents for our post-Apocalyptic setting. Plus, we explore Step 6 where we'll define the penalties for using mutagenic powers and determine how to spend Threat and Despair results. We…
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This week we ask you to slap on your L-Plates and allow us to take you on a driving lesson as we explore the Genesys Vehicle Rules with you on the show. We start with a look at the control skills for vehicle use in Die Casting, before hitting the highway with an in-depth look at the vehicle rules in The Furnace. We also speak with Beth Foote and Ph…
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After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more. We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery s…
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The latest book in the Genesys RPG line from Fantasy Flight Games has arrived - THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked on key segments of the book. In this massive 3 hour episode, we b…
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In the first show for 2020, GMs Chris and Hooly take a long look at magic in their continuing series on Magic in Genesys. This episode they explore the first part of a discussion on re-skinning magic for a unique setting. They also explore the use of the Signature Spell talents along with its improved version, even going so far as to explore2 new t…
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Fast and ever-in-motion, high-Agility species represent some common and classic archetype concepts. In our final show of the year we take a long look at how to create Agility based archetypes and create two unique archetypes/species for your game. We also chat with Brett Bowen of Studio 404 Games about their Setting Notebook available right now on …
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This week on The Forge we continue our in-depth look at Magic in the Genesys Role Playing Game as we examine the many things not discussed in Episode 8 including Careers, Strain costs, and the use of Advantages, Triumphs, Threats and Despairs. We even add three more Magic Rules of Thumb to our existing list from Episode 8. We also explore the use o…
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This week we continue our series on Archetypes with a look at the clever, the observant, and perhaps conniving as we make a Perception check to find those species with a high Cunning attribute. We even create a couple of unusual archetypes that still fit this archetype concept. In Die Casting we look at two commonly mistaken skills - Athletics and …
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The topic that is at the top of our most asked about list is magic. The how’s, the why’s, and the why-nots. We here at the podcast have heard the call, and this episode, we set about starting our response to your questions by breaking down magic into its simplest forms. From explaining the best way to inform new players how magic works, to creating…
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In this week's episode we continue our series examining the various Archetypes in the Genesys Role Playing Game, this time with a focus on Willpower. Whether it be the wise, the quick, or the downright scary, GMs Chris and Hooly step you through the creation process by delving into the ways and means of the Willpower based characters. They even bre…
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With an ever-increasing library of products available on the Foundry, have you ever stopped to consider what you're looking at? Not the words on the page, but the visuals. The art, the paragraphs, the backgrounds, and the appearance of the document? If you have, and it fascinates you, then have we got a show for you, as we get to discuss the ins an…
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On this episode of The Forge: A Genesys RPG Podcast, we'll take you through the steps of creating Adventure Seeds for your next campaign or product with the help of an esteemed expert, a man with over 30 FFG products behind him, the much loved Mr Sterling Hershey, as we welcome him to the show. We also open the creaking door and journey into the wo…
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This episode we begin a new irregular series focusing on building archetypes for your settings. For our first instalment, we are heading for the chopper, with two snakes heads...like this [ok, so we know visual gags don't really work]. So if you love the brutish and the mean, the big and the nasty, then look no further than developing your BRAWN ba…
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This episode we welcome first time podcast guest and RPG Developer Alexis Dykema to help us tackle a most important topic for anyone submitting their products to the Genesys Foundry, and that's Playtesting. We dive deep into this topic to pick Alexis' brain on the best ways to handle this process to make your products the best. We also talk with Da…
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With so much Genesys RPG goodness happening right now after the exciting Gen Con release of Foundry, we’ve decided to bring you a brand new episode. And on such an occasion, we had to invite even more special guests to the show. This episode we welcome Tim Hucklebery, RPG Developer for Fantasy Flight Games where we talk about the Foundry Content Ag…
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The Genesys Role Playing by Fantasy Flight Games is a template for creating any setting you can imagine. The Genesys Foundry is an expansion of that. It allows creators of original content to produce Genesys compatible products which they can sell in a community marketplace. We here at The Forge: A Genesys RPG Podcast are your key to the Foundry. W…
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