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Fluff N Crunch

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Two longtime gamers, one from America and the other England, discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at fluffncrunchpodcas ...
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We talked about the merits of #Vampire the Masquerade, especially the 2nd edition, in last week's episode and today we deliver some ideas about where to get started as a GM (sorry - #storyteller) in order to get the best and most out of what VtM can offer.Chris's relationship map: https://tinyurl.com/4rpj4ty6Relationship map from Chicago By Night: …
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Vampire: the Masquerade changed the RPG landscape in the mid-90s, offering a new system and unique character and story options, heavy on intrigue and social interactions and, at least in the writing, eschewing the DnD norm that a fight solves every problem. Herein we discuss the basics of the setting and system, and what made VtM so revolutionary -…
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What's both great about and wrong with the Alien #ttrpg from Free League? After five years, and an upcoming 2nd edition, we're digging into what makes this game great and extremely limited in scope, too. Hint: they're the same thing.And check out Free League's Kickstarter information, page, too: https://www.kickstarter.com/projects/1192053011/alien…
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I had the pleasure of talking with John Houlihan, Line Editor for #modiphius Achtung! Cthulhu RPG, about his upcoming novel, Shadow of the Serpent, which combines elements of Lovecraftian #mythos with the Age of Napoleon. We discuss his ideas for the setting, and the story in his upcoming novel. Check out the links below for pre-order information! …
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What's all the controversy? How can you mine Outlaws for #ttrpg ideas? How #Starwars does it feel?Cut through the nonsense with our quick review of this new game.#outlaws #tatooine Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channe…
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Players can get pretty steamed when their character dies...and it's worse when they die for reasons of the dice alone, or in ways that do not fit within the story. In this episode we discuss the moments when this issue comes up, and how to handle them gracefully.And thanks to Professor Dungeon Master @DUNGEONCRAFT1 for a very clever, simple way of …
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Sometimes campaigns end; sometimes they're resolved; sometimes they die...quickly. My Castles & Crusades campaign, at about 9 months, died suddenly and we've replaced it, happily, with Traveller...a game no one else at my table has played. In this episode I discuss our Session Zero character creation, which in Traveller presents story and character…
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What's the new #startrekadventures #rpg like? How are the rules different from the first edition, and are they better? Is it worth the purchase? @Modiphius was kind enough to provide us with PDF copies to review, and here's our honest commentary on the updated version of a great game.#starktrek #finalfrontier #tabletop #hesdeadjimJoin our friendly …
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What do you, as a GM, do when your players fail? How do you handle the story, the game, and the people around you when the dice don't play nicely? We discuss some of the issues with player failure and offer some ideas on how to deal with it both from the table and interpersonal management side of things, and the game/mechanical side.#ttrpg #gamemas…
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I think so...but it's my game so I could be a little biased. Regardless, Chris and I discuss the fear mechanic - how it works, how it will support a proper horror vibe in a story...and Chris offers a revision that I'm going to try out in my next two playtests.#rpg #tabletop #horror Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe …
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In our ongoing joint project to develop our own #tabletop #rpg games and systems, we discuss here some ideas Chris has for dice mechanics and, to my surprise, I end up liking a dice pool idea that involves different die types in each roll. Tune into hear the details.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcas…
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Art in TTRPG books is important…but why? How? To whom? Is it a deal-breaker for purchases or a barrier to entry to the hobby? We figure out the answers. RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: https://www.amazon.com/gp/video/detail/B07Q334KBS/ref=…
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Now that we've discussed norms in character creation systems, we're going to look at some options and ideas for what we're going to use in the #ttrpgs we are each developing.#ttrpgs #characters #chargen RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: http…
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Herein we begin our examination of general approaches to character generation in #ttrpgs as part of our work to develop our own games.#ttrpgs #characters #chargen Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channel: https://www.you…
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I think the title says it all. Chris attended UK Games Expo, and I went on vacation. He's got some interesting news about the experience, some new games he played, designers with whom he spoke, and we talk about the value of attending game conventions.#ukgamesexpo #gameconventionsThe Mandalorian: Adventures - https://store.asmodee.com/products/the-…
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Herein we offer and discuss our ideas for the games we each are going to write, kicking around setting ideas that point toward the sorts of stories the games will help tell and will inform the sorts of system decisions we’ll each have to make. If you’re interested in game design, and what we think is a vital issue - the nexus of system, setting, an…
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Beyond just a heap of dice, what is a "dice pool" and what advantages and maybe challenges this type of resolution mechanic offer for #ttrpgs ? We dive into the topic by spotlighting several different games, past and current, that use dice pools, and share our ideas about the possibilities a true dice pool offers players and GMs.#dice #rpgs #tablet…
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Mechanics…what makes RPGs games, and often a source of either interest or frustration, depending on how they work. In this first part of a series, We look at the most basic type of resolution mechanic: generate a number and compare it against another number. What systems use this? What opportunities and limitations does it present? What form of it …
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Herein we point out how DnD 5e falls flat in system, settings, and stories, and we offer ideas on how to fix a game that WOTC has done its best in the last few years to ruin. The original TTRPG deserves better than vanilla settings and boring rules, and we have some ideas.#dnd #wotc #ttrpg #fixdnd #eberron #forgottenrealms #greyhawkJoin our friendl…
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In response to a listener request, we discuss the issue of crunch - of rules complexity and density in #ttrpgs. We talk about a few games that have a reputation for being too crunchy, and discuss in depth five games with which we have experience and believe are both crunchy and playable.#traveller #anima #conan #2d20 #shadowrun Join our friendly Di…
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What’s Warhammer Age of Sigmar: Soulbound all about as a #TTRPG? What’s the foundation of the setting, how does the system work, what kinds of stories can be told in it? Herein we discuss this expansive RPG from Cubicle 7, building on our recent discussion of the Warhammer universe.Check out the game at https://cubicle7games.com/our-games/age-of-si…
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We talk about the Fallout tabletop RPG in this episode - given all the #Fallout related talk of late, with the Amazon show, it was high time we hit this title. We talk about how it differs from other #2d20 games, how well it models the video game property, and point out one glaring issues with the core rules.Join our friendly Discord: https://disco…
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#Modiphius released free quickstart rules and adventure PDF for Star Trek Adventures 2e today...and we made time to react to it! We discuss what's in the document, some of the most salient rules changes from 1e, and what we think players and GMs can expect from this new version of a great game.#startrek #startrekgaming #startrekadventures Download …
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Herein we discuss Modiphius’ community publishing program, available on DriveThruRPG, based on our own experiences and survey results from other content creators who’ve published various full games under the license. WB Program Homepage: https://preview.drivethrurpg.com/en/publisher/4329/modiphius/category/44299/2d20-world-builders Join our friendl…
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In Chris’s debut solo episode, he discusses recent reveals for Warhammer’s Age of Sigmar minis game. We will drop these episodes as regular bonus content, on Saturdays. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://…
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Warhammer 40,000 Wrath & Glory RPG offers several tiers of play to help you dial in the type and scope of story you want to play in this massive, iconic world. In this episode we discuss what makes this game unique in the areas we love so much: system, setting, and story.We look into what kinds of stories you can play within the setting, and at how…
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This week I interview Richard, the designer of Frightshow Classics, a line of d100-based horror adventures available on DriveThruRPG, and created in the spirit (and system) of Pacesetter’s Chill 1e and the Cryptworld. If you’re looking for easy-to-run stories that offer a great 70s/80s/Kolchak the Night Stalker vibe, look no further… Join our frien…
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Would either of these well-known properties make for a good tabletop RPG setting? If so, is there a system out there already that would fit the mood and themes of the property? We dig into both in this episode and try to answer these questions.And for free, we've thrown in a compelling argument that the 1997 Starship Troopers film is a heaping pile…
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Warhammer is huge - it’s fantasy, it’s an iconic dark future, it’s miniatures, and rpgs. And in this episode we tackle a top-level overview of it so that we can, in future episodes, make sense of the individual rpgs in the line.#warhammer #40k #darkfuture #spacemarines #chaosJoin our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to o…
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I’m joined today by John Houlihan, the Creative Lead for the Achtung! Cthulhu RPG, and we talk about - and unbox - the new Starter Set for the game. This box includes abbreviated rules, a 60-page adventure, six pregenerated characters, maps, tokens, and more, and I think it would be great for someone new to the game or for someone who’s been playin…
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Just when you thought your collection of Star Trek Adventures books was complete, Modiphius drops the news that they're coming out with a second edition of the rules later this year! The book promises more world content, "streamlined" rules, and compatibility with the current edition.Deftly avoiding baseless conjecture, we offer up our wishlists of…
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Here i am today with Al Spader, lead writer for Modiphius' upcoming Federation-Klingon Tactical Campaign, to talk about what story content, new rules, character options, and other ideas are in this book and how you can use it in your Star Trek Adventures campaign. We discuss the tactical campaign subsystem in some detail and talk a lot about the st…
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10 months after our first discussion of AI usage in and related to TTPRGs, we revisit the subject, reviewing some of the tool available now, and diving into the politics of AI usage.#ttrpg #ai #midjourney #chatgpt Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrun…
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Herein I discuss Castles & Crusades, from Troll Lord Games, and how it differs from 5e mechanically as well as in the feel it seeks to promote at the table and in stories. TLG is so confident in their system that they give away the PDF version of a recent printing of the Players Handbook for free! Links to that and other things are below.As always,…
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Herein we discuss a challenge that many (probably most) GMs face: how to restart a campaign after you've had a break for real-world reasons. We have some ideas about how to get ready as GM, how to get your players ready, and how to go about deciding when within the story to pick things up. Maybe you start exactly where you left off...maybe you fast…
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Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channel: https://www.youtube.com/@fluffncrunc…
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We all face it at some point or another: the need or want to start a new campaign, possibly with new rules or a different setting, and beyond getting players onboard, there are other things we need to take care of in order to set ourselves up for success.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://p…
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The Metacurrencies in 2d20 are essential to the gameplay and storytelling experience the system can help produce. However, knowing their mechanical effects and values is only half the issue; you need to use them proficiently (and often!) as a player.This listener suggested episode focuses on how to use Momentum, Threat, and Fortune/Determination ef…
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Herein Chris and I review Outgunned, from Two Little Mice, available on DriveThruRPG (link below). We think this is a great, simple system that will enable you to play high action one-shots or short campaigns in the spirit of 80s action movies like Rambo, Missing in Action, Lethal Weapon, Die Hard, and others in the genre.Join our friendly Discord:…
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Lots of games present ways to quantify location, character, equipment, and story elements that are otherwise descriptive in nature. 2d20 games utilize a clever and flexible system of "traits" or "truths" (depending on the property you're playing) that serve as a clean and easily comprehensible means of connecting the qualitative to the quantitative…
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Herein we discuss the mechanical and setting changes and expansions that will appear in the upcoming release of Ahris Remastered, on DriveThruRPG through the 2d20 WorldBulders program. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube c…
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Herein we discuss the three metacurrencies found in most 2d20 games: Momentum, Threat, and Determination/Fortune. We talk about how they work, how to get used to using them at the table, and why they're meant to be spent, not hoarded!Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com…
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The first in our series of How To episodes, focusing this time on 2d20’s core mechanic - a resolution system that determines success or failure, as well as accompanying positive or negative (but always interesting) occurrences. Moving forward, these episodes will be published as bonus episodes and collected together on our YouTube channel in a spec…
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Building on our discussion last year about Janissaries and Kipo, herein we discuss two other properties - both from book series - that could be used for new settings, campaigns, or short story arcs. We also discuss which existing game systems we think would be the best fits for each. Check out the links below to find out more about these two proper…
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Herein we compare notes on what we each believe are the five best 2d20-based RPGs thus far published. We discuss why, we argue a little, and then we invite you tell us that we are wrong.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchDon't forget to subscribe …
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As is now our annual tradition, we discuss our dreams, goals, and plans for the show, our gaming, and life in general in our last episode of the calendar year. And this time we're inviting you along for the ride in a far more active manner.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spoti…
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As is now our tradition, we wrap up the year with two episodes: our review of the preceding year, and our forecasts and plans for the one to come - in our gaming, the show, gaming at large, and life.We end 2023 - which we agreed was a good year for us both - discussing how well we met our goals and plans for the show as of a year ago, as well as so…
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In this week's episode we initially set out to discuss ways to overtly and covertly track time at the table so as to build tension and drama, give players a sense their progress (or lack thereof) toward accomplishing a goal, and to support focusing players during sessions.We realized that time - and lot of other things within a tabletop game - can …
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In this episode we discuss the setting and the system in the original science fiction RPG (yeah, we can argue that but we're sticking with our position!), first published in 1977. We also discuss some of the stories you can tell within the vast Traveller universe.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: …
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We explore two fiction IPs as potential fodder for game settings and/or adventures. We discuss which existing systems we might use, and why we think these non-gaming properties would be a good fit for the tabletop world.We'd love to hear from you with your suggestions along these same lines.Janissaries on Amazon: https://www.amazon.com/dp/B087GX9HN…
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