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Contenido proporcionado por Brandon Sheffield and Insert credit. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Brandon Sheffield and Insert credit o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Ep. 364 - Way More Chooms, with Kieron Gillen

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Manage episode 450820772 series 2967860
Contenido proporcionado por Brandon Sheffield and Insert credit. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Brandon Sheffield and Insert credit o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Author and journalist Kieron Gillen joins the panel to cover the golden age of games journalism, Squaresoft’s 1996 SNES licensed X-Men JRPG, and the mysterious Hat Man. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Kieron Gillen. Edited by Esper Quinn, original music by Kurt Feldman.

Watch episodes with full video on YouTube

Discuss this episode in the Insert Credit Forums

SHOW NOTES:

1: What’s the difference between game culture and comics culture? (04:44)

2: In tabletop game design, how do you make a game that allows players to do anything, while maintaining a unique identity? (10:03)

3: What’s the closest a video game has come to ruining your life? (17:19)

4: The year is 1996. Squaresoft wants you to design their final game for the SNES, a licensed X-Men RPG. What have you got? (27:22)

5: PersonalMatthew asks, how important is it that someone writing about videogames be “good” at videogames? (34:33)

6: What was the golden age of video game journalism? (40:53)

LIGHTNING ROUND: High Scoring (47:22)

Recommendations and Outro (57:22):

This week’s Insert Credit Show is brought to you by patrons like you. Thank you.

Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

  continue reading

381 episodios

Artwork
iconCompartir
 
Manage episode 450820772 series 2967860
Contenido proporcionado por Brandon Sheffield and Insert credit. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Brandon Sheffield and Insert credit o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Author and journalist Kieron Gillen joins the panel to cover the golden age of games journalism, Squaresoft’s 1996 SNES licensed X-Men JRPG, and the mysterious Hat Man. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Kieron Gillen. Edited by Esper Quinn, original music by Kurt Feldman.

Watch episodes with full video on YouTube

Discuss this episode in the Insert Credit Forums

SHOW NOTES:

1: What’s the difference between game culture and comics culture? (04:44)

2: In tabletop game design, how do you make a game that allows players to do anything, while maintaining a unique identity? (10:03)

3: What’s the closest a video game has come to ruining your life? (17:19)

4: The year is 1996. Squaresoft wants you to design their final game for the SNES, a licensed X-Men RPG. What have you got? (27:22)

5: PersonalMatthew asks, how important is it that someone writing about videogames be “good” at videogames? (34:33)

6: What was the golden age of video game journalism? (40:53)

LIGHTNING ROUND: High Scoring (47:22)

Recommendations and Outro (57:22):

This week’s Insert Credit Show is brought to you by patrons like you. Thank you.

Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

  continue reading

381 episodios

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