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The second part in our retrospective on the turn-of-the-century IF scene; focusing on how authors created characters in their stories.Galatea - http://pr-if.org/play/galatea/Varicella - http://jayisgames.com/games/varicella/Make It Good - http://textadventures.co.uk/games/view/5oezm5qia0wu1dkwqrrgbw/make-it-good…
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We give a round up of some of the latest developments on our narrative scripting language, and talk about some games that are using ink. If you're using ink for your game, we'd love to hear from you!Links for some of the projects and games discussed in this episode:Ink developments:- ink: http://www.inklestudios.com/ink- Quill: An online ink editor…
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The first in mini-series where Jon reveals some of the best ideas developed in the highly prolific, but often overlooked late-90s/early-00 interactive fiction scene. This week, IF that leveraged the relationship between the player and protagonist, looking at Spider and Webb, Aisle, and Make it good.Por inkle
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To celebrate the Steam release of Sorcery 1 & 2, Jon and Joe delve into the design of the hit seriesBuy on Steam - store.steampowered.com/app/411000/Welcome to the inklecast! The idea is simple: we - Joe Humfrey, Jon Ingold and Tom Kail - get around a table, talk about interactive fiction, narrative games, game design or whatever else comes along, …
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To celebrate the Steam release of Sorcery 1 & 2, Jon and Joe reminisce on the origins and design of the acclaimed series.Buy on Steam - http://store.steampowered.com/app/411000/Welcome to the inklecast! The idea is simple: we - Joe Humfrey, Jon Ingold and Tom Kail - get around a table, talk about interactive fiction, narrative games, game design or…
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Welcome to the inklecast! The idea is simple: we - Joe Humfrey, Jon Ingold and Tom Kail - get around a table, talk about interactive fiction, narrative games, game design or whatever else comes along, then cut out the best bits and put them up in bite-sized chunks.In this episode, we discuss the role of roleplay in narrative games.…
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Welcome to the inklecast! The idea is simple: we - Joe Humfrey, Jon Ingold and Tom Kail - get around a table, talk about interactive fiction, narrative games, game design or whatever else comes along, then cut out the best bits and put them up in bite-sized chunks.In this episode, we discuss discrete versus analogue controls. Is it limiting to have…
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Welcome to the inklecast! The idea is simple: we - Joe Humfrey, Jon Ingold and Tom Kail - get around a table, talk about interactive fiction, narrative games, game design or whatever else comes along, then cut out the best bits and put them up in bite-sized chunks.For our first episode, we're talking about games that encourage players to rebel agai…
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