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A TTRPG talk show in the Fiction First network, where indie designers talk about their new and in-development games! We discuss designing more generally, with a focus on Forged in the Dark and fiction-driven games. Based out of the official Blades in the Dark discord, but not with Blades in the Dark, Evil Hat, or One Seven Design. Join the community! discord.com/invite/BDZckBB
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Today we bring you another episode of DICE EXPLODER, the show where host Sam Dunnewold breaks down one ttrpg mechanic with a friend. On this episode, Sam talks with Thomas Manuel of the Yes Indie’d podcast and the Indie RPG Newsletter about Secondary Missions, a mechanic from Band of Blades by Off Guard Games. This mechanic has a deceptively big im…
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Today we've got sneak peak of the first episode of DICE EXPLODER, a new show on the fiction first network. Each week on Dice Exploder, Sam will have on a new cohost, and they'll bring one RPG mechanic that we'll break down as far as we can. It's gonna be a real nuts and bolts show about design and getting the most out of games. The first season pre…
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We're back with another episode before Sam takes over for a bit. Today, Ted joins us to talk about his upcoming game, The Last Caravan, kickstarting very soon! Ted and Ray discuss travel mechanics and converting the phase structure of Blades while running away from aliens. Bookmark the kickstarter here! https://www.kickstarter.com/projects/theodore…
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We're finally back with a hilarious episode! Long-time Fiction First Network contributor Sam hosts Healed and Skelpie to talk about their games, Most Trusted Advisors and That's Right, I Did It! We talk about how to allow the players to create humor in their games, what goes into a humorous setting, and what purpose mechanics serve in comedic games…
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Today, we talk with members of the Desperate Attune actual play podcast about their adaptation of the U'Dudasha setting, an aspect of the Special Edition of Blades in the Dark. Tree and Prince talk about setting aspects they've added, excitement and critiques of the setting as written, and so on, as well as how they develop the limited setting into…
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We're joined today by Jex to talk about their game, Bump in the Dark, and how using the cinematic techniques of film and TV can help add vibrancy to your game and bring players into the writer's room of story telling. We talk about some of the tools and terms of this style of story telling, including some of the downsides as well. You can find Bump…
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Today we're joined by Ray of Mythopoeia to talk about TTRPG publishing, including the risks brought about by the pandemic and economy. Ray also talks about how he teamed up with TTRPG author Fenix to publish The Wildsea, and where he's going next with Mythopoeia. You can find Mythopoeia's games and comics at https://www.mythopoeia.us/store/c1/myth-…
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Continuing off last episode's discussion of Blades modules, we invite some of our most experienced Blades in the Dark GMs for a roundtable discussion about GMing and creating community content. We're trying out a new way to do an intro, so let us know what you think!Por Fine Blueprints
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Today, Sam joins us to talk about his Blades in the Dark supplement, Doskvol Breaths, a series of vignettes to replace downtime actions. We also talk about designing Downtime in your game, even if your game doesn't formalize it like Blades does, as well as how to incorporate Firebrands-style vignettes into your game (for downtime or otherwise). Sam…
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We are joined today by none other than one of the Fiction First network's members, Riley, to talk about their game, As The Sun Forever Sets, a game of survival against Martian invaders in Victorian England, inspired by War of the Worlds. We also talk about the themes of Survival and how Riley's changes to the rules emphasize the tone. It's a game w…
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Today, Justin and Nychelle are joined by Danielle to talk about their Animorphs game, Idiot Teenagers With A Deathwish. She talks about what inspired her to make a game based on the Animorphs series, and how she shapes the core themes and powers into the Forged in the Dark system. We also discuss adapting your favorite media property to RPGs with s…
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Today, Oliver joins us to discuss his games Minutes to Midnight and Intergalactic Kammerjager. We talk about the mechanics that make IGK a comedy TV-show game, and the spy-thriller side of Minutes to Midnight. We also talk about games of alternate history with some very helpful advice for designing them! You can find Oliver's games at https://soliv…
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We're back, with a new name and a new network! Welcome to Fine Blueprints, a part of the Fiction First network. We all wanted to re-introduce ourselves! Follow our new Twitter! https://twitter.com/FictionfirstNet Nychelle: https://mistletoe-kiss.itch.io/ | https://www.voidalspace.com/ Adam: https://boocherry.itch.io/ | https://twitter.com/AdamBucce…
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In the first episode of Fine Blueprints, we change things up already! Today, host Justin is joined by two designers: Cass of Undead Awakening and Yuri of Glamour of our Youth. Both are very different games about the similar themes of monstrous and chaotic protagonists: Zombies and Teens. We talk about how similar inspirations and goals can cause tw…
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We're back! Today, we talk with Em Acosta about the stretch goals rapidly approaching for Exiles, a new dark fantasy TTRPG, funded in 48 hours and live now on Kickstarter! The Kickstarter ends in under 24 hours, so swing by right now: ttrpg.link/exilesks You can find Crescent Moon here: https://pocketcompass.itch.io/crescentmoon You can find Em at …
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Today, Mark and new host Erik are joined by Karl, author of Mountain Home, a forged in the dark game about dwarves establishing a new home in the mountains. We talk about how emergent narrative in the inspiration, Dwarf Fortress, evokes the narrative EXPLORATION of TTRPGs, and what it means to get into character as a dwarf. We also DELVE into how e…
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Today, Nychelle is joined by Michael Low from Luck of Legends, an educational creative writing and story game camp, about the first chapters of his new game project, Stories RPG. We talk about running and designing games for kids, and how they can be amazing educational tools for topics ranging from conflict resolution to science! Michael describes…
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Today, Justin returns as a guest to talk about his current project, CHEW, an official spinoff forged in the dark game based on the best-selling CHEW comics by Image. Justin and Mark talk about incorporating humor into the typically more gritty forged in the dark system, as well as how he has incorporated the established world and, especially, the t…
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Today, Mark is joined by Cohan and Garrett of Poor Students to talk about their one-page game Subconscious_Routine, submitted as part of the Applied Hope game jam. They discuss how they limit both the overall rules and the players' available actions to convey the tone and setting of robots searching for free will, as well as their use of other medi…
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Today, Umbra joins hosts Jacob and Nychelle to talk about his game Future.Shock, as well as how resolution mechanics (dice, cards, etc.) affect the tone and fantasy of your game. He describes his transhumanist game, but also discusses how to tell if your dice mechanics will work out, and gives examples of when the dice mechanics accidentally told a…
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Today, Mark is joined by Michael, author of a number of forged in the dark games, to talk about A Torch in the Dark, his single-player dungeon-delving/revolution game. We talk about how "the conversation" which usually happens between players and GM still happens in a solo game. He also talks about his influences and what drew him to make a solo ga…
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Today, Stefan joins hosts Nychelle and Mark to talk about his game Fistful of Darkness, the impact of the touchstones you give on defining how your game plays, and also the effect of the hellish economy of the system. Last year, Nychelle ran a game of Fistful for our twitch channel with Stefan and Mark as players, so we reminisce about and highligh…
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Today, Justin is joined once again by Laurie to talk about his game, Hieronymous, a FitD hex-crawl game through the artwork of Hieronymus Bosch. He talks about what inspired the idea, and how to get inspiration from art. We also talk about Lichcraft, Laurie's kickstarted game about trans necromancers, which he also discussed on our Zinequest 2021 e…
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Today, Jacob and Ian are joined by Adam Bucceri to talk about his new, setting-agnostic game, Enter the Survival Horror! We discuss how the Doom Clock and related mechanics set the survival horror tone, and how to enable the players to take on the narrative authority normally associated with a GM by making them choose between difficult options. You…
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Today, our host Mark is joined by Dustin and Michael to talk about Synthicide: Sharpers in the Dark, their new Forged in the Dark adaptation of Dustin's original trad-game. We discuss why Dustin wanted to bring his game to FitD, and how they maintained the tone and content of the original, as well as how more content was added to fit into FitD. Syn…
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In this very special episode, Justin is interviewed by three guest hosts: Ema, Eli, and Nychelle! Our hosts get a bit silly, then we talk about Justin's highly anticipated post-fall sci-fi game, Mothlight, and the process of iterating on your designs through playtests, feedback, and experience. We talk about what to change, what to keep, and how to…
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Today, Justin is joined by a member of the team, Mark, to talk about Science Fiction adaptations of Blades in the Dark through his Sci-Fi/ Fantasy game Runners in the Shadows. We talk about how to accomplish the tones and themes of science fiction, as well as how Mark balances and blends futurism with magic. Mark also teases his future game, Voyage…
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Today, Justin is joined by Ben Roswell and Caro Asercion to talk about Rearguard, their supplement for Beam Saber. They talk about what drove them to make a supplement, how their supply drop is more than just new playbooks, and why make a supplement instead of a hack. You can find Rearguard at roswellian.itch.io/rearguard You can check out Ben's tw…
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Today, Justin and Mark are joined by Emanoel to talk about his new game, CBR-PNK. We also discuss what sacrifices had to be made to fit the game into a one-page trifold, what advantages were gained, and how a fiction-first approach allowed it to stay small. We also talk about the TTRPG scene in Brazil, and FitD influences on OSR. You can find Emano…
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Today, Justin and Ian are joined by Briar Sovereign to talk about their game, The Brightest Things We Know, a Destiny- and Warframe-inspired forged in the dark game. We also talk about making a forged in the dark game from a blank slate, cutting mechanics, and pulling inspiration from established games. We also talk about bringing the game to a new…
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Today, Justin and Ray are joined by Pammu to talk about Gameable Lore, as well as some of her past and future FitD projects, including a Philippines-inspired Dagger Isles supplement. She also talks about the Filipino RPG scene and the struggles of decolonizing game design. We also define gameable lore and microsettings, with examples of how they ar…
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In this episode, Justin interviews ME, your editor, Jacob, about my game Asphalt & Trouble, a game of biker gangs in a corporate-fueled climate apocalypse! We talk about difference between complications and consequences, and the adjustments Asphalt & Trouble makes to the core FitD list of consequences, including a revamp of Harm, and the new Slight…
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In this special episode, Ray interviews a few designers submitting Forged in the Dark games to Zinequest 3, a Kickstarter program to promote small (zine) ttrpg games and modules. All of these games are kickstarting now, and some are ending soon, so check them out now! Ema (@Spookymeal) talks about her game of childhood dreamscapes, Crescent Moon at…
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In this unique and instructive episode, we talk with Ray and Vince from Mythopoeia about how, as a game designer, to work with artists, including how and when to approach them, how to budget for art, what to do if you have a small or unsure budget, and more. We also talk about Mythopoeia's comic production background, and some of the overlap betwee…
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Today, Justin is joined by a new cohost, Drake, to discuss Vergence with the author David. We talk about the vast, even infinite scope of the interdimensional setting of Vergence, and how he keeps the story rooted and human. We also discuss how to consider what mechanics to keep and what to toss from the core Forged in the Dark rules in order to ma…
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Today, Justin and Ray are joined by Dan and Kali of Gem Room Games (@GemRoomGames) to talk about Subway Runners and online generated content. We talk about designing a one-shot version of FitD, and how they used the customizable online random generator, Perchance, to make their game fresh and easy. We also discuss embracing the chaos, and we genera…
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Following the highly successful Unusual Suspects Playbook Jam on itch.io, Justin and Jacob attempted something new: a live, call-in episode of the podcast with you the fans as the guests, talking about your own and your favorite playbooks! After some delay, to give your wallets a rest after all the Kickstarters lately, we're uploading the edited au…
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Today, Mikey joins Justin and Mark to talk about his game Slugblaster, kickstarting now! We explore themes of popularity and teenage rebellion, and how to branch away from the typical grim and gritty tones of Blades in the Dark. We also talk about some more ideas for light-hearted games for you to make! You can check out the Slugblaster kickstarter…
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Today, Justin is joined by Felix to talk about The Wildsea, a fantasy game set on a world with overflowing vegetation. We talk about the games, media, and actual play series that made him want to write a game, and what it's like having an indie publisher publish your first game. The Wildsea kickstarter is ending soon! Check it out here: www.kicksta…
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In this special episode, Justin and Mark are joined by Nychelle aka She Who Ships in Darkness aka Mistletoe_Kiss, one of the mods on the BitD discord, to talk about the impact of Lore in a game, both explicitly from the book and determined by the table and community. We also talk about the discord and community that brought this podcast together! C…
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Today, Justin (@mothlands) interviews Jason Pitre (@Genesisoflegend) about his new game, Sig, City of Blades, Kickstarting now! He talks about the urban setting of Sig, and what makes for interesting urban adventures. He also talks about the faction game that inspired him to merge his setting into Forged in the Dark mechanics. The Kickstarter for S…
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Today, Erik (@ErikTheBearik) joins us to talk about Brinkwood, a castlepunk game of rebellion. We talk about his take on playbooks - masks - and more generally how playbooks affect players' perceptions of their characters. Erik also talks about the vampires of Brinkwood, and what it means to be a rebel. Brinkwood is being Kickstarted right now and …
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A Pair of Drakes (@DrakeandDice, @NaviMusing) join Justin and Mark (@Mothlands and @Savemejebu5) to talk about their game Court of Blades. We also dive into factions and the Faction Turn and Social Season mechanics of Court of Blades, and how they evoke intrigue. You can find the Drakes' games here, with more to come soon: itch.io/profile/a-couple-…
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Today, Mark (@savemejebu5) and Justin (@mothlands) interview Austin Ramsay (@notaninn) about Beam Saber and the Cut Loose replacement for reducing stress. We also answer questions asked on twitter (@hackedinthedark) from listeners! What is the best Gundam? You can find Beam Saber here: https://austin-ramsay.itch.io/beamsaber Want to join our commun…
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In this episode, Justin (@MothLands) and Ian (@Antifinity) talk with Stras (@strasa), co-author of Scum and Villainy and Band of Blades, announcing his upcoming new game, Spell and Blade. We discuss how far you can take a hack and keep it Forged in the Dark, and some general design tips (spoiler: coauthors help a ton). We also dip into how Stras pl…
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This week, Justin (@MothLands) and Ray (@mythopoeians) interview Ian Hart (@antifinity) about his game Deathwish, currently running on the Hacked in the Dark actual-play stream! We get into Position and Effect, what how they shape Ian's approach to Deathwish, and how they might be implemented in your game! You can check out Deathwish, or talk to ou…
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Our first episode, where we interview Justin Ford about his Blades playbook, The Sleuth, and discuss building playbooks to use with Blades in the Dark. The Sleuth is available to download here: moth-lands.itch.io/the-sleuth-playbook Come join the Blades and Forged in the Dark community discord and chat with us! discord.com/invite/BDZckBB And check …
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