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Contenido proporcionado por Erik Onarheim and Kamran Ayub. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Erik Onarheim and Kamran Ayub o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B

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Manage episode 519229034 series 3642378
Contenido proporcionado por Erik Onarheim and Kamran Ayub. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Erik Onarheim and Kamran Ayub o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.

Chapters

  • (00:00) - Introducing Daniel and Jake
  • (02:56) - What's Coming in TypeScript 6.0
  • (05:31) - TypeScript 6: ES2024 Targeted by Default
  • (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
  • (12:05) - TypeScript 6: Pay Attention to Your Target Config
  • (13:49) - TypeScript 6: How Targeting Works with Build Tools
  • (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
  • (16:26) - Aside: Handling Modern Module Resolution
  • (21:25) - TypeScript 6: DOM Typings Are Smarter
  • (26:02) - TypeScript 6: No Compiler API Changes
  • (27:56) - TypeScript 7: Transitioning to a New Compiler API
  • (29:33) - TypeScript 7: You Can Start Using It Now
  • (32:33) - TypeScript 7: How Fast Is It, Really?
  • (36:54) - TypeScript 7: Collaboration with Golang Community
  • (39:35) - Aside: Compiling to WASM?
  • (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
  • (47:40) - TypeScript 7: Performance Profiling with pprof
  • (51:21) - TypeScript 7: Embedding Into Web Apps
  • (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
  • (01:07:10) - Takeaways and Goodbyes

Resources

Where to Follow the Team

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

Music
Seahorse Dreams by Kubbi (Spotify)

  continue reading

54 episodios

Artwork
iconCompartir
 
Manage episode 519229034 series 3642378
Contenido proporcionado por Erik Onarheim and Kamran Ayub. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Erik Onarheim and Kamran Ayub o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.

Chapters

  • (00:00) - Introducing Daniel and Jake
  • (02:56) - What's Coming in TypeScript 6.0
  • (05:31) - TypeScript 6: ES2024 Targeted by Default
  • (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
  • (12:05) - TypeScript 6: Pay Attention to Your Target Config
  • (13:49) - TypeScript 6: How Targeting Works with Build Tools
  • (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
  • (16:26) - Aside: Handling Modern Module Resolution
  • (21:25) - TypeScript 6: DOM Typings Are Smarter
  • (26:02) - TypeScript 6: No Compiler API Changes
  • (27:56) - TypeScript 7: Transitioning to a New Compiler API
  • (29:33) - TypeScript 7: You Can Start Using It Now
  • (32:33) - TypeScript 7: How Fast Is It, Really?
  • (36:54) - TypeScript 7: Collaboration with Golang Community
  • (39:35) - Aside: Compiling to WASM?
  • (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
  • (47:40) - TypeScript 7: Performance Profiling with pprof
  • (51:21) - TypeScript 7: Embedding Into Web Apps
  • (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
  • (01:07:10) - Takeaways and Goodbyes

Resources

Where to Follow the Team

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

Music
Seahorse Dreams by Kubbi (Spotify)

  continue reading

54 episodios

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