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Contenido proporcionado por Nick Cummings and Silicon Sasquatch. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Nick Cummings and Silicon Sasquatch o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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"Chasing the Dragon Age" -- The Silicon Sasquatch Podcast: Episode 58

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Contenido proporcionado por Nick Cummings and Silicon Sasquatch. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Nick Cummings and Silicon Sasquatch o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

We're of several minds on BioWare's sprawling third entry in the Dragon Age series. On the one hand, the core of the experience -- the characters, the scope of the world and the depth of the choices you make -- are all compelling and well-developed. On the other hand, 80-hour RPGs just aren't what they used to be, and it shows in the repetitive nature of the game's innumerable side quests and diversions from the critical path. Modern developers like Telltale (The Walking Dead), Fullbright (Gone Home) and Simogo (Device 6) have demonstrated that you can tell a compelling, deep and complex story in a short amount of time. But what does that mean for the age-old staple of the ridiculously long role-playing experience? Is it still possible to make a compelling game at that length?


Questions for the Squatchcast crew? Send 'em to [email protected] and we'll answer the best ones on a future episode.

Thanks for listening, and please don't forget to subscribe on iTunes or Stitcher!

  continue reading

82 episodios

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What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 308815682 series 3020963
Contenido proporcionado por Nick Cummings and Silicon Sasquatch. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Nick Cummings and Silicon Sasquatch o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

We're of several minds on BioWare's sprawling third entry in the Dragon Age series. On the one hand, the core of the experience -- the characters, the scope of the world and the depth of the choices you make -- are all compelling and well-developed. On the other hand, 80-hour RPGs just aren't what they used to be, and it shows in the repetitive nature of the game's innumerable side quests and diversions from the critical path. Modern developers like Telltale (The Walking Dead), Fullbright (Gone Home) and Simogo (Device 6) have demonstrated that you can tell a compelling, deep and complex story in a short amount of time. But what does that mean for the age-old staple of the ridiculously long role-playing experience? Is it still possible to make a compelling game at that length?


Questions for the Squatchcast crew? Send 'em to [email protected] and we'll answer the best ones on a future episode.

Thanks for listening, and please don't forget to subscribe on iTunes or Stitcher!

  continue reading

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