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Contenido proporcionado por SIGGRAPH Spotlight and ACM SIGGRAPH. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SIGGRAPH Spotlight and ACM SIGGRAPH o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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38 – Game On

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Contenido proporcionado por SIGGRAPH Spotlight and ACM SIGGRAPH. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SIGGRAPH Spotlight and ACM SIGGRAPH o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with a panel of talented creators, developers, and researchers within the games industry. Arthur Brussee of DeepMind, Daniel Cornel of VRVis Research Center for Virtual Reality and Visualization, Neal Kaviratna of Uber Advanced Technologies, and Artem Kovalovs of Naughty Dog discuss the richly immersive and diverse games industry, performance and production techniques, and innovative applications for games technology beyond entertainment as creative solutions to life’s challenges. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://s2020.siggraph.org/conference/program-events/games/ | https://manifold.garden/ | http://visdom.at/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408335 | https://www.uber.com/us/en/atg/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408334| https://www.naughtydog.com/ | https://dl.acm.org/doi/abs/10.1145/3388767.3407349 | https://dl.acm.org/doi/10.1145/3388767.3407393 *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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38 – Game On

SIGGRAPH Spotlight

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Manage episode 271715548 series 1507513
Contenido proporcionado por SIGGRAPH Spotlight and ACM SIGGRAPH. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SIGGRAPH Spotlight and ACM SIGGRAPH o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with a panel of talented creators, developers, and researchers within the games industry. Arthur Brussee of DeepMind, Daniel Cornel of VRVis Research Center for Virtual Reality and Visualization, Neal Kaviratna of Uber Advanced Technologies, and Artem Kovalovs of Naughty Dog discuss the richly immersive and diverse games industry, performance and production techniques, and innovative applications for games technology beyond entertainment as creative solutions to life’s challenges. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://s2020.siggraph.org/conference/program-events/games/ | https://manifold.garden/ | http://visdom.at/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408335 | https://www.uber.com/us/en/atg/ | https://dl.acm.org/doi/fullHtml/10.1145/3388767.3408334| https://www.naughtydog.com/ | https://dl.acm.org/doi/abs/10.1145/3388767.3407349 | https://dl.acm.org/doi/10.1145/3388767.3407393 *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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