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Contenido proporcionado por a16z and Andreessen Horowitz. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente a16z and Andreessen Horowitz o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Ben Feder of Tencent America on Games Club

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Manage episode 292532404 series 2868146
Contenido proporcionado por a16z and Andreessen Horowitz. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente a16z and Andreessen Horowitz o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
  • How Ben took over Take Two [1:42]
  • How digital distribution and publishing changed gaming [8:36]
  • What is a next generation publisher? [13:51]
  • Can publishers add value as tastemakers? [17:36]
  • How do you make sure studios ship on time? And in the era of persistent game worlds, does it matter? [22:01]
  • Lessons learned from Take Two [27:27]
  • Taking the long view of the creative process — "Every overnight success was ten years in the making." [30:53]
  • Is there a successful game that surprised Ben? [37:08]
  • What's the next big gaming platform? [46:07]
  • Where will subscription models lead? [52:06]
  • Sabbaticals and life advice [56:50]

Join a16z partners and special guests from the gaming industry for discussions on games, game development, online communities, esports, AR/VR, and everything in between. Wednesdays at 5pm PT.
For more a16z Clubhouse shows, follow the a16z Club on Clubhouse or visit www.a16z.com/clubhouse.

  continue reading

125 episodios

Artwork

Ben Feder of Tencent America on Games Club

a16z Live

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published

iconCompartir
 
Manage episode 292532404 series 2868146
Contenido proporcionado por a16z and Andreessen Horowitz. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente a16z and Andreessen Horowitz o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
  • How Ben took over Take Two [1:42]
  • How digital distribution and publishing changed gaming [8:36]
  • What is a next generation publisher? [13:51]
  • Can publishers add value as tastemakers? [17:36]
  • How do you make sure studios ship on time? And in the era of persistent game worlds, does it matter? [22:01]
  • Lessons learned from Take Two [27:27]
  • Taking the long view of the creative process — "Every overnight success was ten years in the making." [30:53]
  • Is there a successful game that surprised Ben? [37:08]
  • What's the next big gaming platform? [46:07]
  • Where will subscription models lead? [52:06]
  • Sabbaticals and life advice [56:50]

Join a16z partners and special guests from the gaming industry for discussions on games, game development, online communities, esports, AR/VR, and everything in between. Wednesdays at 5pm PT.
For more a16z Clubhouse shows, follow the a16z Club on Clubhouse or visit www.a16z.com/clubhouse.

  continue reading

125 episodios

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